Production Art

SEGA Europe Ltd. | Codemasters Software Ltd.


December 2006- March 2008 | Solihull, England

As Lead Environment Artist, I was the principle conduite for the development of all environment related assets and technology.

After developing the vertical slice track, tropical one, I went on to lead a fantastic team of artists to build another 15 tracks in a tight six months.

I performed the lighting and post fx pass on all of the tracks to ensure consistency and quality.

// Race Driver 2 //
Codemasters Software Ltd. | Senior Environment Artist
June 1998 – November 2005 (7 years 6 months) | Southam, England

I was responsible for environment development from pre-production to master on several titles beginning with World Touring Cars on PSOne and ending with Race Driver 3 on PS2/Xbox.

The images show some meshes from Flashpoint (un-released) and Race Driver 2.

Environment development