Richard Tawn


A computer graphics professional specialising in the artistic design and development of video games for all popular home and mobile entertainment devices. I am presently serving SEGA Europe as Head of Art Direction supporting internal and external development and publishing teams.

The methods I use to support development teams are 2D/3D concepts, visual targets, 2D/3D assets, milestone assessments with documented reports, planning framework and schedule analysis, marketing renders and creative services.

In addition to supporting SEGAs worldwide partners, I have art directed R&D projects that have resulted in the green lighting of games.

Primary Experience: 360, PS3, PSP, Wii, PC
Secondary Experience: Kinect, 3DS, VITA
Past Experience: PSOne, PS2, XBOX, DS, PSP

3DS Max, Modo, Photoshop, After Effects, Zbrush
Powerpoint, Excel etc.


  • environment production
  • level design
  • object modelling
  • 2D concepts
  • tool design
  • tool chain development
  • art direction
  • animatics
  • story boards
  • front end
  • print renders
  • team management
  • scheduling
  • formal presentations
  • documentation
  • outsourcing


  • 3DS Max
  • Modo
  • Photoshop
  • ZBrush
  • After Effects
  • Premiere